Remember that true/false can be omitted for fast use! * /godmode or /gm now completely shifted to ModPlayer. * I have rewritten almost everything as try-catch which should translate for easier programming for me, and no crashes for you GOD MODE: * A lot of code has been moved to ModPlayer * /npc should no longer spawn npcs an incorrect amount of times OTHER CHANGES: * /giveitem works again and now uses edit distance to guess which item you meant (not perfect) * Simplified /help, non-working arguments now just use ! and optional listed arguments are no longer between brackets. * Mod should now be readable using the tModReader application To control all debugs, use /dm all or /dm -all. Debugmode shows a lot of info about an entity, such as position, aiStyle, health etc. You can use /dm item (/dm -i) or /dm projectile (/dm -p) to debug items or projectiles. buildermode or /bm should now be toggable with a bool (/bm true or /bm false) peace should no longer show the butcher message Optimized a lot of toggling code (shorter code) A lot of bugs should be fixed because the code now checks command slangs individually, rather than checking if the slangs CONTAIN whatever command you passed. ![]() time freeze should now freeze without passing a bool as well as unfreezing Fixed /itemprefix or /itempre giving random prefixes Fixed /last or /latest crashing when used before any other command All commands now give some sort of feedback via chat Rewritten /giveitem from scratch, should now work in any situation! (ModItems only work by passing their type) Added /debugmode (or /dm) to show npc debug info (use /dm true true to also run on friendly npcs) (-i or -p for items or projectiles) Fixed/completed /tilerange (or /tr) (that command wasn't even finished, lol) Use /help versions (/? va or /? -v-a) to view all versions
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